

Same with the mailing list which was very cool, but also a bunch of work to keep up with. Tumblr was an interesting experiment, but it’s less of a gaming community, and the blogging tools leave something to be desired, so we’re going to freeze this blog for now. We’ll try to do a sequence of tweets about each game, so you get more info about each game, just like with the old blog posts. Until then, let’s take a look at how it will work.
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Very soon now, we hope to release a very early version of it on a special password protected branch, much as we did with the new building editor a few weeks ago. Twitter will now become our main place for posting updates! It’s just much easier to post to, including from mobile. Last week we I mentioned that Multiplayer was almost ready to play. Here’s the new world order we came up with:ġ. So we decided to do a bit of trimming here and there, so that we can spend our limited time a bit more effectively. But at the same time, this has been a fun project, and we really enjoy finding cool indie sim / strategy games and telling other people about them. In short - running a Tumblr blog and a Twitter account and a mailing list turned out to be a surprising amount of work, for something that’s a side project in addition to regular day’s work (and then some). Dungeon Keeper Is a Real-Time Strategy, Single and Multiplayer Dungeon. Just wanted to let you know we’re making a few changes to this Hypersimulated blog! After all it’s springtime, so it’s a good time for spring cleaning, or for turning over a new leaf, or any of a number of other metaphors for a metamorphosis of sorts. Text based game interface, Turn-Based Strategy and Roguelike game elements make.
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